Sensibilidad a la ansiedad y adicción a los videojuegos en deportistasel rol protector de la dureza mental

  1. Clara López-Mora 1
  2. Octavio Álvarez 2
  3. Juan González-Hernández 3
  4. Isabel Castillo 2
  1. 1 Universidad Europea de Valencia
    info

    Universidad Europea de Valencia

    Valencia, España

  2. 2 Universitat de València
    info

    Universitat de València

    Valencia, España

    ROR https://ror.org/043nxc105

  3. 3 Universidad de Granada
    info

    Universidad de Granada

    Granada, España

    ROR https://ror.org/04njjy449

Aldizkaria:
Cuadernos de psicología del deporte

ISSN: 1578-8423 1989-5879

Argitalpen urtea: 2022

Zenbakien izenburua: CPD1(2022)

Alea: 22

Zenbakia: 1

Orrialdeak: 124-137

Mota: Artikulua

DOI: 10.6018/CPD.466831 DIALNET GOOGLE SCHOLAR lock_openDIGITUM editor

Beste argitalpen batzuk: Cuadernos de psicología del deporte

Laburpena

O uso excessivo e a dependência dos jogos de vídeo entre os atletas é uma preocupação recente e crescente. A sensibilidade à ansiedade é um facto de risco para comportamentos viciantes, tal como a resistência mental, amplamente associada aos atletas, é um elemento protetor. O presente estudo examina as relações entre a sensibilidade à ansiedade, resistência mental e dependência de jogos de vídeo neste contexto. A amostra foi composta por atletas (n = 98) com idades entre 19-51 anos (M idade = 23,94; T.D. = 7,72) dos quais 64 eram do sexo masculino, 34 do sexo feminino. Aplicando instrumentos descritivos sobre a sensibilidade à ansiedade, resistência mental, dependência e dependência de jogos de vídeo, os resultados indicaram que um aumento da sensibilidade à ansiedade física ou social correlacionada com uma diminuição da resistência mental, e esta diminuição foi associada a um aumento da tolerância aos jogos de vídeo. A sensibilidade à ansiedade social e física teve efeitos indiretos no abuso e tolerância dos jogos de vídeo através da resistência mental dos atletas. Os resultados são discutidos em torno do papel da resistência mental na compreensão dos problemas de vício dos jogos de vídeo nos atletas.

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