[SQoLM] Stress, Qualilty of Life and Mindfulness
Universidad Politécnica de Valencia
Valencia, EspañaUniversidad Politécnica de Valencia-ko ikertzaileekin lankidetzan egindako argitalpenak (6)
2022
2017
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A VR-based serious game to regulate joy in adolescents: A comparison of different devices
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
2016
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A game for emotional regulation in adolescents: The (body) interface device matters
Computers in Human Behavior, Vol. 57, pp. 267-273
2015
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A VR-based serious game for studying emotional regulation in adolescents
IEEE Computer Graphics and Applications, Vol. 35, Núm. 1, pp. 65-73
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How the physical similarity of avatars can influence the learning of emotion regulation strategies in teenagers
Computers in Human Behavior, Vol. 43, pp. 101-111
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The role of age and emotional valence in word recognition: An ex-Gaussian analysis
Studia Psychologica, Vol. 57, Núm. 2, pp. 83-94